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The world’s first Gob Forming Simulator that simulates the forming of a glass gob under real industrial conditions. This simulator can be used to understand the gob formation on any type of feeder equipment, no matter if servo or mechanical feeder mechanism are being used. With this simulator glass makers can look inside the refractory spout, tube, and orifice ring. This simulator is the perfect training & troubleshooting tool to explain how a gob is made. The time scaling function allows to watch the gob shaping process at a set machine speed in slow motion - this is not possible to do on the production floor.
Why should glass producers use this simulator?
Glassmakers know how important it is to have the "perfect gob", without it no "perfect" container can be made.
Knowing what parameter to change on the feeder set-up makes the gob forming process easier.
How does this simulation match the real set-up?
The visualization of the feeder mechanism control parameters is based on real gob forming data. Adjusting those different parameters will change the gob shape accordingly. By changing for example, the plunger stroke and differential the gob shape is changed.
Who should use this simulator?
This simulator is for students who want to learn how a glass gob is formed. Production specialist will find it useful for gob shape troubleshooting and during gob forming training.
What can the user do?
The user is immersed into a virtual gob forming environment, seeing the gob or glass stream from any possible angle. By default, the simulator will run with real production speed parameters, but the user can stop any movement or adjust the speed for better understanding.
TECHNICAL FEATURES OF THE SIMULATOR
Speed (bpm) Adjustment
The production speed also know as bottles per minute (bpm) can be adjusted.
Measuring Units Setup
No matter if users work with metric or imperial systems, the units can be changed accordingly, seeing the gob weight in either ounce or gram.
Feeder Refractory Parts and Glass Flow
The user can turn on or off the different parts or cut them for better understanding. For example, the spout bowl can be cut to see the glass inside or the tube can be made translucent to see the glass within the tube. These parts can be influenced by the user:
• Burner blocks
• Orifice ring
• Plunger (needles)
• Spout bowl
• Spout covers
• Forehearth channel
• Glass flow
All mechanisms that are required for the gob formation can be adjusted within the simulator. Users can adjust the following mechanism:
Feeder Setup Parameters
To simulate different scenarios and gob shapes, the user can adjust the following parameters within the simulator:
• Tube height
• Tube rotation (speed and direction)
• Plunger height
• Plunger differential
• Plunger cam (select from three different cams)
• Plunger stroke
• Shear height
• Shear cam (select from two different cams)
• Speed (10 - 60cpm)
There are 9 different pre-sets of "bad" gob shapes within the simulator. This feature is useful to learn what must be adjusted to rectify the gob shape, to go from a "bad" to the "perfect" shape again.